Hello and welcome to the “Terms for Digital Artists”, the guide! With over 140+ terms you’re bound to learn something new.

Terms have been organized into several categories: Digital Imaging, Image Attributes, Color Management, Retouching, Printing Profiles, Software, Photography, Graphic Design, and Web Design.

Which category is right for you? Great question…

If you’re strictly a photographer and not interested in graphic design then all categories except the last 2 should be of interest to you.

If you’re a graphic designer or a photographer that wants to create ads, then all categories should be your focus! Unless of course, you’re not interested in web design.

DIGITAL IMAGING

As a digital imaging artist, you must have a basic understanding of the digital world to get the most from your artwork. The following terms cover the basics all photographers (and designers) should know.

Digital imaging is quite different from photographic imaging in many aspects.

Bit-Depth is in relation to the number of colors or shades of gray in an image.  The higher the bit-depth the more colors will be used to display an image.  Like Resolution, the higher the bit-depth the larger the file size.

The main benefit of using a higher Bit-Depth is little to no banding.  Depending on the Bit-Depth used.

For example, an 8 Bit landscape photo could display banding in the sky.  The color transition from dark to light may not have enough colors to make a smooth transition from one end to the other.

However, if you increase the number of colors captured (i.e; 16 bit vs. 8 bit) the transition will be much smoother thanks to more colors to fill in the gaps.

An 8 Bit image has up to 256 colors or shades of gray (if shot or converted in B&W).

Since an image is displayed in RGB, each color channel will result in 256 shades of color for that channel.

If we take 256 (Red) x 256 (Green) x 256 (Blue) we end up with…

…colors in our image.

A 16 Bit image is made up of 65,536 levels of color!

So…

65,536 (Red) x 65,536 (Green) x 65,536 (Blue) equals…

…colors in your image!

Fun Fact: Scientists estimate our eyes can only see up to 10 Million colors.

Image Processing or Retouching involves using software to manipulate the individual pixels of our image file.  The goal is to enhance the original file to fulfill our creative vision or that of our clients.

This is accomplished by adjusting the brightness, contrast, color, sharpness, cropping for composition and using any other tools available to achieve our vision.

Pixels in digital imaging are the individual points of color (RGB) that make up the image that we can then see on our monitor.

Image Dimensions is the actual size of your image, in pixels, based on the length and width.  Depending on the software you may be able to see and work with a variety of equivalent options: inches, centimeters and more.

Image Resolution refers to the dimensions, measured by width and height, for the device you’re using to capture the image.  The higher the image resolution, the more detail the image will have.  Higher image resolutions also result in larger file sizes.

For example, my Nikon D500 has a resolution of 5568 × 3712 pixels  and my Nikon D300 has a resolution of 4,288 x 2,848 pixels.

Image Output is the process of converting the pixels in a way that will display the image file as we intend it for others to see it.  Whether it’s to be viewed on screen or in print.

Digital Image Capture involves the use of a digital camera, smart phone or other digital device to capture light information in a photo format

DPI vs. PPI – dots per inch (dpi) is a measure of the dot density in an inch of a printed image. The higher the dpi, the more detail in the printed image.

Pixel per inch (PPI) is a measurement used to define the resolution of devices such as monitors and scanners.

A common misconception is that dpi and PPI affect on-screen image resolution, but they are completely unrelated to it.

Upsampling is a process of resizing an image larger by increasing the size of the pixels and auto-filling any gaps via the available algorithms included in the software being used (which can create a softer image and/or degrade the image overall if overdone).

Upsampling is applied when a lower resolution image will be printed (or seen on-screen) at a larger size.

Banding occurs when the smooth transitions of gradients are rendered at a low bit-rate – 8 bit or lower.

This happens because your image doesn’t have enough bit-depth to create a smooth transition of colors (gradient).

IMAGE ATTRIBUTES

These terms are in regard to the actual photo file itself. One could argue that these terms could be included in the photography section. Although true, I wanted to separate the terms of the photo files themselves from the act of actually taking photos.

The following terms include file formats and terms that describe different characteristics of your photos.

Attributes consist of different variables that will affect the outcome of your artwork.

Exposure is how bright or dark your photo is. The brightness is determined by the amount of light which is captured while taking a photo.

Under Exposed is an image that didn’t get enough light during captured and is now too dark.

Over Exposed is an image that received too much light during capture and is now too bright.

Color Temperature (Temp) refers to the color of light captured at the time you take a photo.

On the warmer side the color is yellow and on the cooler side the color is blue.

Kelvin Scale is used to define the colors of light (the Temp), on a scale, via numbers. 

Kelvin ranges from 1,000 (reds/oranges) to 10,000 (blues).

Yellows/Oranges range from 3-5,000.

White Balance (WB) is the act of capturing the Color Temp you want and manually inputting the Kelvin number on your camera (if the option is available) or selecting an auto WB on option.

The auto WB setting you’ll select will be based on the lighting situation you’re in; daylight, shade, tungsten, etc..

Dynamic Range (DR) is the difference between the darkest and lightest tones in an image: pure black – pure black. 

In low light situations, the Dynamic Range is much smaller vs. a well-lit scene.

DR is also limited by your camera of choice.  If your camera is unable to capture the large DR of a scene then not all of the light (details from Highlights to Shadows) will be captured.

Highlights include the lightest parts of an image where the light is illuminating the surface.

In order to capture all the details in the Highlights, you’ll need a camera with a large DR.

Shadows are the darker areas of an image that are receiving little to no light from the main light source. 

Like with Highlights, the DR of your camera will determine how much detail is captured. 

Although, if no light is reaching an area then the detail is not visible. 

Therefore, none will be captured.  Unless you use another light source or redirect the existing light (reflectors) for the shadow areas.

Contrast is a measure in the difference of Hue, Saturation or Brightness values (Luminosity).  High contrast is present in areas of your image that have noticeably different values. 

On the other hand, when those differences are minimal you’ll then have low contrast.

File Format is a standard way that image data is encoded for storage.  The File Format type will determine how the data is encoded and whether or not the data is compressed.

In photography, the three most common types of File Formats are RAW, JPG & DNG.

RAW files are minimally processed data from your cameras image sensor.  Think of them as digital photography’s equivalent of negative in film photography.

This type of file format is proprietary based on the camera manufacturer and will have different extensions.

Nikon = NEF
Cannon = CR3

In most cases, RAW files are not compressed.  Resulting in much larger files.

JPG (a.k.a JPEG) is an image file saved in a compressed format.  When compressed, the processor within your camera determines which data to save and deletes the rest. 

When compressed, the JPG file is considerably smaller vs. RAW files.

DNG is also considered to be a RAW image file.  This is Adobe’s proprietary image standard that was created to store image data in a generic and highly compatible format.  Compare that to the RAW files of different camera manufacturers (.NEF and .CR3) that have specific formats that are not as compatible.

For example, if a major camera manufacturer went out of business and at some point, your software no longer supported the file format (let’s say .NEF) then you will no longer be able to process that file with that software.  With DNG, it’s more widely accepted and will always be available for editing within Adobe’s suite of software.

Since DNG is not a format created with in-camera you’ll have to convert your proprietary file format to DNG.  This can be done with Adobe’s free DNG converter.

Black Point & White Points define which areas of your image should be pure black and pure white.  Depending on your Exposure, these points may not be precisely set at the time of capture.

When set properly, you increase the Dynamic Range (tonal range) of the image and add contrast to the image.  These points can be (and should be) set during Post Processing (if not done during capture).

Mid-Tones are the range of tones in-between the Highlights and Shadows.

Histogram is a graphic representation of the DR (or tonal distribution) of an image on a scale from 0 to 255.  Zero represents pixels that have 0% brightness and 255 represents pixels that have 100% brightness.

Zero also represents pure black (Black Point) and 255 represents pure white (White Point).

When the full Dynamic Range of a scene is captured, the Histogram will show data (detail in the Highlights and Shadows) from the far left (0) to the far right (255).

COLOR MANAGEMENT

A basic understanding of color itself will go a long way in helping you become a better digital artist. Regardless if you’re a photographer or graphic designer.

Plus, knowing how your devices (monitors) display color and the limitations of them will help you produce more accurate color.

Color Management, is the process of controlling the way “colors” are represented across a variety of devices.

a Color Wheel is a circle that visually shows the relationships among the primary, secondary, and tertiary colors.

Fun Fact: the color wheel was created by Sir Isaac Newton and related to the wavelengths of light, as opposed to hues.

Primary Colors come in 2 different models; Additive & Subtractive.

In the digital world, Red, Green & Blue (RGB), are part of the Additive Color Model.  RGB colors are projected by (the color of) light on your monitor.

In the print world, we have the Subtractive Color Model and this

consists of Cyan, Magenta, and Yellow (CMY). 

Subtractive colors are applied (to the “paper”) with paint, ink, dyes, etc..

The colors that make up the respective Color Model cannot be mixed from other colors.  Instead, the Primary Colors when mixed together make up all the other colors.

For example…

When, from the Additive Model, you mix Red and Blue you end up with Magenta.

In the Subtractive Model, if you mix Magenta and Cyan you end with Purple.

Tertiary Colors are a combination of primary and secondary colors.

There are six tertiary colors; red-orange, yellow-orange, yellow-green, blue-green, blue-violet, and red-violet.

Secondary Colors are created when you mix 2 primary colors.

Monochromatic Colors are different shades, tones, and tints of a single color.  They are created by making the single hue darker or lighter.

Analogous Colors are a group of 3 colors that are next to each other on the Color Wheel.  These three colors share a common color, the dominant color, which tends to be a primary or secondary color and a tertiary. 

To see the analogous colors, select a dominant color (from the Color Wheel) and then select the other 2 on either side of it.

For example; Red (primary), Orange (secondary) and Red/Orange (tertiary).

Complimentary Colors are pairs of colors which, when combined or mixed, cancel each other out by producing a grayscale color like white or black. 

When placed next to each other, they create the strongest contrast in your artwork. (popular in Hollywood – to make movie posters more dramatic or dynamic).

Complimentary Colors are positioned opposite of each other.

For example; red and cyan are complimentary colors.

Color Space refers to a specific range of colors that can be represented in a photo. 

Some Color Spaces can display or output (print) more colors than others. Some can even render more colors than our eyes can actually see.

Even your output devices (your monitor and in-home printer) are limited in how many colors it can display (or print).  It all depends on the quality of the output device.

As digital artists, the three most popular types of Color Spaces are sRGB, AdobeRGB and ProPhoto RGB.

sRGB is the most widely used and accepted Color Space. 

It’s usually good enough for the majority of people.  If color is critical for your work, then you may want to expand your knowledge of other Color Spaces.

sRGB is an RGB color space that was created for displaying colors on the internet.  It is the most widely used and compatible color space. 

Overall, the sRGB color space has a smaller range of colors vs. other color spaces.  This can result in images that are dull and have muted tones.

If you shoot in a different color space, like AdobeRGB, your image will be converted to sRGB on most modern web browsers.

AdobeRGB is a color space that provides a wider range of colors (about 30% more). 

When capturing your images in this color space your images will be more vibrant vs. sRGB (when viewed in the same color space on your monitor – if available in the software being used).

If you want rich, vibrant colors when printing your images this may be the color space for you.

RGB is a color model in the additive color model in which Red, Green & Blue light are added together in various ways to create all other colors.

CMYK is a color space used for outputting to print. CMY = Cyan, Magenta and Yellow.  These are the primary colors for this color space and mixing them creates all other colors.  K is for black.

Although you can mix the primary colors to get black it’s not always a pure black.  In that case, a solid black is added to create a more pure black.

ProPhoto RGB is a color space that has the widest range of colors for photographic output. 

Calibration is the process of calibrating your monitor for precise color rendition.

RETOUCHING

Retouching gives you the power to fulfill YOUR creative vision. Here are some terms all digital artists should know.

Retouching is an art form all digital artists should strive to master.

Dodge & Burn is a technique that was derived from the days gone by when we had to use a darkroom to develop our photos.

During the printing process, we would adjust the luminosity of an image to either brighten (Dodging) or darken (Burn) certain areas.

This technique can also be applied in the digital world with

the appropriate tools.

Doing so, will allow you to creatively alter the image in a way to enhance the overall contrast, better define a subject’s form or contour, add depth and more.

These two tools can also be used for advanced retouching of detail-level issues like skin texture problems.

Contouring is the process of creating depth and dimensions in images.

This can be done with retouching techniques that highlight and shade specific areas of the face or body or the subject in general.

a Color Cast is a tint of a particular color, usually unwanted, that affects the majority of your image.

This can occur due to certain types of light that are emitting that specific color.

Clipped Highlights & Shadows are the highlights and shadows that contain no pixel information (or detail). 

This occurs from either over editing by creating an over/under exposed area or by under/over exposing at time of capture.

Frequency Separation is a retouching technique that separates image details into distinct frequencies independently.  This allows you to retouch detail more precisely.

The image data is usually separated into 2 frequencies: High and Low.

The High frequencies contain information about fine details, such as skin pores, hair, fine lines, and skin imperfections.

The Low frequencies contain information about the volume, tone and color transitions.

Color Correction (CC) is often necessary to fix unwanted color casts, color shifts and to fix uneven skin tones.

Corrections can be made in your software of choice: Photoshop, Lightroom, GIMP, ACDSee, DarkTable or Capture One Pro to name a few.

Color Grading is the process of deliberately shifting the colors in an image to achieve a particular mood or style.

Layers contain the data, of pixels or vectors, being displayed from your file.

You can either edit your artwork by working with the original layer or you can create multiple layers to keep the new “artwork” separate from other edits.

Layer Masks allow you to precisely control where your edits are placed on your file.

a Color Shift occurs when the color space of the original image is outputted to a device with a different color space.

For example; if you edit your image with ProPhoto RGB and output your image for use online then a color shift will occur when your original is displayed in sRGB.

Compositing is a technique where you combine 2 or more images to create another single image.

It could be something as simple as replacing an existing background with another.  Or combining several images to help you fulfill your creative vision.

To make your composites look realistic you’ll need to pay close attention to the light and shadows (must be consistent), depth-of-field, perspective, color, and tones.

Chromatic Aberration, also known as “color fringing”, is a common optical issue with lenses. 

As a result, the image can have noticeable colored edges; red, green, blue, yellow, purple and/or magenta.

Masking is a retouching technique that allows artists to hide or show different parts of an image layer, adjustment layer or layer group.  In other words, Masking allows you to precisely control where your edits are applied.

Once the Mask is applied, you then paint with Black and/or White to show or hide your edit.  Black removes.  White adds.

Painting with a shade of gray is also possible.  This will allow you to slowly build up the edit as needed vs. applying all at once with Black or White.  Think of gray as an Opacity brush.

Not only can you apply a Mask to a layer, but you can also apply one to a group layer (in Photoshop only at this time) as well.

Blending Modes, when applied will take the layer (s) above and “blend” it with the layer (s) below it.

There several Modes to choose from to help you achieve your creative vision.

Luminosity is similar to the brightness of an image. Although, inside of your editing software of choice, the Luminosity is the “perceived” brightness of a pixel.

For example, a red colored pixel with 100% brightness has a much lower luminosity value vs. a blue colored pixel with the same 100% brightness.

Clone and Heal, are two retouching tools that can help you remove skin blemishes, remove objects and more.  Although both are used for retouching they provide different results.

Clone:  the area that you target to “clone” from copies all the pixels and then applies those pixels in the area that is being retouched. 

If the area being retouched doesn’t have the same texture and details in the shadows/highlights it will not look natural.

Heal: the area that you target to “heal” from will take the texture, colors, tone, and other data to cover up the area being retouched and blends it together.  This results in a much more natural edit.

Although Heal sounds like the real winner it will not work 100% of the time for all edits.  Especially along edges with a strong contrast of texture and colors. 

If you’re not getting the results you want, from Heal, switch to the Clone tool (and vice versa).

PRINTING YOUR ARTWORK

There are a variety of factors that can affect your final printed artwork. One of the most important is Profiles. Although they are related to color management I decided to list them here with other printing terms.

a “Profile” ensures what you see on your monitor closely matches the final print.

ICC Profiles allow you to obtain the correct color reproduction for your display monitor.

These are software-based profiles that consist of data which will specify how color should be produced and its relationship to other colors.

Assigning Profiles is the act of changing the Embedded Profile to a different profile.

Embedded Profile is the color profile that is attached to your image that describes the color space.

Converting Profiles is the process of converting color information from one color space to another.

Ink-Jet printers are designed to spray ionized ink onto a sheet of paper that will create the image it was programmed to produce.

Sharpening for Print is the process of sharpening an image for specific printing situations.

For example, the amount of sharpening you apply will be different for a 4×6 print vs. a 30×40 print.

The amount of sharpening applied could also be affected based on the GSM of the paper, the texture, whether it’s being printed via an Inkjet or photo paper.

A one-size-fits-all approach to sharpening is not advised.

Watermark is a symbol, text (your signature) or even your logo that is applied to your artwork. This is mostly used for copyright purposes (for photographers)

Digital Printing is the process of printing your digital images on an inkjet printer.

Analog Printing is similar to the good ‘ole days of “printing” in a darkroom.

The image is placed on chemically coated paper and then is further developed in a chemical bath, rinsed and dried.

Embossing is the process of raising text or a design that is pushed up above the surface of the paper. This creates an almost 3D like-effect.

the Paper Coating can effect the qualities of the paper itself. The coating can affect the smoothness, how glossy it is, the weight and more.

GSM is a unit in the printing industry that describes the weight of the paper. The higher the GSM number the heavier it is.

the Paper Finish is available in a variety of options. The “Finish” refers to different properties of the paper: texture, thickness, and more.

Popular finishes include, but not limited to; matte, glossy, canvas, luster, satin and more.

Giclée is a fancy (French) term that refers to the digital printing process known as inkjet printing.

Inkjet printing sometimes has negative connotations and Giclée will be used to describe the inkjet printing of “fine art prints”.

SOFTWARE

As a digital artist, you must decide on which software will help you best achieve your creative vision. Here are a few terms that can help you get the most out of your software of choice.

Software is a personal choice and should help you achieve YOUR creative vision.

Raster vs. Vector – Not all editing software is created equal. It’s either (primarily) a Raster based or Vector based software.

Raster-based software is pixel based and provides more detail vs. Vector files/data.

Some popular Raster based software: Photoshop, Lightroom, GIMP

Vector based software displays the artwork through individual points. Mathematics is then used 

(automatically by the software) to join the points with a line. 

Some popular Vector based software: Illustrator and Inkscape.

Although the above-mentioned Raster based software is primarily used for showing pixels, they can also display vector-based data.

For example, shapes (in Photoshop) and text layers are Vector based data.

Presets are essential to a fast and productive workflow… if used correctly. Presets are nothing more than data that is saved for the purpose of re-using at a later date.

For example, instead of trying to remember the exact edits you applied to one image (let’s say last month) you can save that information into a preset.

You can then apply all those edits to future images, quickly and easily by applying the preset.

Keyboard Shortcuts are your key to complete your projects faster.

Studies have shown that the use of keyboard shortcuts can save you one hour for every 8 hours worked!

What will you do with an extra hour per day?

PHOTOGRAPHY

The following photography terms include everything you should know as a photographer.

the Photography language is sometimes a language in-and-of itself.

an Aperture is the size of the opening in your lens. Think of it as a window. The larger the window the more light that will come through. A large (wide-open) Aperture will let more light into the camera for a brighter photo. While a smaller Aperture lets in less light for a darker image.

An Aperture is 1 of 3 settings that determine a photo’s exposure. Or how light or dark it is. 

The Aperture also provides a creative option depending on the size chosen. Small Apertures keep the foreground and background in more focus vs. a larger Aperture. Large Apertures blur out the background and help separate the foreground from the background.

Also, an Aperture is measured in f-stops (definition below).

Aperture Priority is a metering mode that allows you to choose a specific aperture (based on your creative vision).

Then, the camera will automatically set the shutter speed to set the proper exposure for the scene.

Wide-Open is a term used to describe the setting of your aperture to the largest aperture for your lens; i.e.; “Set your aperture to Wide-Open” or “I shot this Wide-Open”.

Stop-Down refers to increasing the aperture number in order to reduce the amount of light being captured by your camera’s sensor.

ISO is a term left over from the days of film. It was used to determine the “speed” of the film by providing a rating expressed as a number.

There’s a common misconception that “ISO” is an acronym for an international organization for standardization. Which is not true.

If ISO was an acronym (for something) then it would be spelled out as I.S.O. and not ISO. Therefore ISO is a word.

 

Anyway… what exactly is it for in the digital world? Well, since we’re not using film, we can’t really use it for rating the speed of it. But, the basic concept can still be applied to digital photography. Which is…

…the higher the ISO number the more light it will allow your camera’s sensor to capture. However, higher ISO’s also create more Digital Noise.

If possible, always try and use the lowest ISO number you can for the Exposure you need.

APS-C is a term used to describe the size of your cameras imaging sensor. This is the most popular sensor size for compact DSLR cameras.

a Shutter is a mechanism in your camera that controls how long light is transmitted to your digital sensor (or your film).

an Artifact refers to distortions within a photo that results from image compression, interpolation or can occur due to over editing.

These Artifacts can include blooming, chromatic aberrations, moire, and noise to name a few.

Autofocus is a feature of most cameras and lenses that will “focus” on your subject automatically. If your lens does not have autofocus then you’ll need to manually turn the focus ring (on your lens) to focus on a subject.

Blowout occurs when highlights in your image are overexposed and cause complete loss of detail (in the highlights).

Bracketing is a technique of taking multiple images (of the same scene) in incremental exposure settings.

This gives you the opportunity to ensure proper exposure.

It’s also popular among photographers that like to merge the multiple images together to create an HDR image.

an F-Stop is used to describe the aperture of a lens. They are described numerically like this: f/1.4, f/2.8, f/5.6, f/8, etc.

The larger the “F” number the smaller the aperture opening and the smaller the “F” number the larger the aperture opening. Which is the opposite of what you may think and can be confusing.

If you want to use a larger aperture (to say blur out the background) just remember (the opposite) to select a smaller aperture number, like f/1.4.

EXIF Data is the information stored with your digital image file. The information can include a range of settings like aperture, shutter speed, ISO, WB, and other info like camera make/model, date and time photo was taken, lens used, focal length and much more.

Low-Pass Filter is a feature of some cameras that helps eliminate unwanted artifacts like moiré.

Wide Angle Lenses have a very small focal length and are used to capture a “wider” part of the scene.

Wide angle lens focal lengths are usually in the 15mm – 35mm range.

Prime Lenses have on fixed focal length. Prime lenses come in a large assortment of focal lengths and can include both wide angle and telephotos.

For example: 24mm, 50mm, 85mm, 300mm, etc..

Zoom Lenses have multiple focal lengths built-in and can come in wide, short and longer focal lengths.

A wide zoom lens could be something like a 12-24mm. A mid-range (or short) focal length zoom would be around 24-70. Then, longer or telephoto zoom lenses could be 70-200mm.

Zoom lenses have an additional ring, in addition to the focus ring, that allows you to “zoom” between the different focal lengths.

TTL, also known as through-the-lens metering, refers to a feature of cameras whereby the intensity of light is measured (for proper exposure) through the lens.

Spot Metering is when you set up your camera to measure the exposure from the center of your viewfinder.

Megapixel is a unit of measurement to describe the size of your camera’s sensor. A megapixel contains 1 million pixels.

Moire is an un-wanted pattern that occurs when a scene contains repetitive details, like lines, colors, etc.. This is due to limitations of your camera’s sensor and it’s abilities to capture the details and/or colors of a scene.

Red-Eye is the result of photographing your subjects with direct flash and the pupils of your subjects become red.

But, if you’re photographing pets or wild animals their eyes will be green (when using direct flash).

Exposure Compensation is a technique whereby you add to or subtract from the “correct” exposure time indicated by your camera’s light meter. This will result in your image being lighter or darker vs. what your camera suggested.

Why would you want to do this?

Well, maybe your cameras light meter is being fooled by something in the scene, like snow, and is under-exposing the image.

In that case, you can override the exposure recommended by your camera, by increasing or decreasing the aperture and/or shutter speed (or change the ISO).

Shutter Speed is the length of time the shutter remains open when activated by the shutter release. The shutter speed is expressed in fractions or seconds.

Shutter Speed Priority is a metering mode whereby you set the shutter speed and then the camera will automatically set the Aperture for the exposure.

Digital Noise is the appearance of color artifacts in your digital photo. Which is somewhat similar to the film days. With film, instead of color artifacts, you’ll notice grain with faster ISO film.

Digital noise occurs more often at higher ISO settings. The higher the ISO the more noise you’ll see on your photos.

Metering is a camera mode that will evaluate the light from your scene and will determine whether or not your camera settings will provide a proper exposure.

AWB is an in-camera feature that will automatically determine the proper white balance for the light from your scene.

Bokeh is a photography term used to describe the characteristics of how the background looks when blurred out. Bokeh appears as little circles in the out-of-focus areas.

HDR is also known as High Dynamic Range. An HDR image is one that captures the full Dynamic Range of the scene.

Every detail, in both the Highlights and Shadows, are captured in your photo… which is done through Bracketing.

Chromatic Aberration, also known as “color fringing”, is a common optical issue with lenses.

As a result, the image can have noticeable colored edges; red, green, blue, yellow, purple and/or magenta.

Depth-of-Field (DOF) is the distance between the foreground and background that appears acceptably in-focus.

A shallow DOF refers to a smaller area of the image in focus. A large DOF refers to more of the foreground and background in focus.

Depending on the lens, camera settings (aperture) and distance to the main subject can affect how much of the scene is in sharp focus.

Focal Length is a measurement of the distance between the lens and your camera’s image sensor when the subject is in focus.

The measurement is usually in MM: 24mm, 50mm, 85mm, 300mm, etc..

Macro (Micro) Lenses are specialty type lenses used for extreme close-up photography. Best used for photographing small subjects at very close distances. Think of a Macro lens like a magnifying glass.

Macro lenses coming in a variety of focal lengths: 40mm, 60mm, 105mm, 200mm (these are Nikon lengths).

Telephoto Lenses have a very long focal length: 200mm, 300mm, 500mm, etc. Perfect for capturing subjects that are far away and/or to blur out the background.

Tilt-Shift Lens is another specialty lens for shooting architecture. A common occurrence when shooting buildings is the shift in perspective.

If you’re close to a building and wish to capture it in its entirety you may end up with a building that looks as though it’s leaning. A Tilt-Shift lens will fix these perspective issues.

Matrix Metering is a feature of most cameras that measures (or meters) a scene by sections for your photo’s exposure.

Matrix metering measures the entire scene, by sections, and calculates an average for the proper exposure.

Center-Weighted Metering takes a measure of the exposure from both the center and outer areas (of center) and averages the two for your proper exposure.

Pixelization happens when an image file is enlarged to a point where the pixels are no longer able to form a smooth image.

This is due to the pixels themselves be enlarged. A pixel is, well, square and will create the “jagged” edge or pixelization of the image.

Vignetting is an un-wanted occurrence due to the inability of your lens to evenly distribute light to the corners of your frame. The amount of vignetting varies based on the focal length and quality of the lens.

Long Exposure is a photography term used to describe an exposure with a very long shutter speed.

For example: if you’re shooting in a low-light situation you may need to set the shutter, to stay open, for 30 seconds or more.

Manual Mode is a term referring to setting the three camera options, for exposure, manually vs. letting the camera do it for you.

Shooting in manual mode provides full creative control and is something all photographers should strive to master.

GRAPHIC DESIGN

Graphic design is an art form in-and-of itself. It’s the art of combining text and photos for advertisement, magazines, books and more.

The following terms include what you need to know as a designer.

Design is more than just putting “stuff” together on a page.

Typography is a technique (and an art form some would say) of arranging type (text) to make the content more legible, readable and appealing when displayed.

Tracking is the process of adjusting space between a block of text vs. a pair of letters. Plus, if done correctly, it can help make the content easier to read.

the Trim is where your printed document will be cut down to it’s correct or final size.

Bleed refers to the area outside of the trim to ensure that your graphic elements still print in the event the trim is imperfect.

Sometimes the paper may shift during the trim process and you want to ensure that the elements print all the way to the edge of the paper.

Otherwise, you could end up with an unwanted border (s).

Serif is a term that refers to the little edges that protrude out from the characters of your font (typeface).

Common Serif fonts include, but not limited to, Times New Roman, Georgia, Garamond and Palatino.

Sans Serif is a style of typeface (font) where there are no small lines at the end of each character stroke. For example, the following are Sans Serif fonts: Helvetica, Avant Garde, Arial, and Geneva to name a few.

Pantone is a standardized color matching system, for designers, to reference for specific colors.  The Pantone colors are identified through specific numbers assigned to each color.

This makes it easy to find and share the colors among everyone on your team.

Mock-Up, in graphic design, is a method where you display your design in a way to make it visually appear in a real-world environment.

As an example: you may use a business card mock-up to display their new logo on it as part of the evaluation process.

PNG is a file format used when you want to the transparency of a layer to applied vs. a solid color.

PSD is a file format that’s used with Adobe Photoshop. This file type allows you to save all the layers from your artwork.

XCF is a file format that is native for GIMP files. Like PSD files, an XCF file saves all the layers of your file.

Kerning is the process of adjusting the space between a pair of characters.

For example: increasing the amount of space between “AV”.  Like this “A V”.

Pica is a typesetting measurement that equals 1/16th of an inch.

Adobe’s InDesign is a popular program for graphic designers that use picas as a way to measure the size and space of your document.

Comp is a rough draft of your creative vision (your design). It could either be done the old fashion way with pencil and paper or digitally in the software of your choice.

Lorem Ipsum is also known as dummy text and is used as filler content.

When, as a graphic designer, you do not have access to the final written copy, you’ll use this to “fill” in where the content should go as part of your design.

Hierarchy is the act of styling content and/or elements in a way to add importance from one to the other.

This provides a better user experience (UX design) by making it easier to read/see the content.

Negative Space refers to a technique whereby you intentionally use empty space around text and/or other graphic elements to emphasize the content.

Negative space also forces our eyes to navigate to the content since there is nothing else competing for our attention.

WEB DESIGN

These terms are more geared to the art of web design. Although, some of them are general terms that graphic designers should know too.

Web Design is about creating a great UX.

Below-the-Fold is a term carried over from the days of newspapers.

Back then, the newspapers were folded in half and could only display half the paper.

In order to sell the newspapers, the top stories would be displayed on the top half. The rest would be placed “below-the-fold”.

 Although our monitors are not folded in half we can only “see” what’s visible (at the top) until we scroll down. The “fold-line” is anything below that is not currently visible.

In web design, we want to put the most important information above the fold and everything else (that supports the main info) below-the-fold.

the Hero is the section of the web page that resides above-the-fold.

The most important content must be placed here to ensure the viewer decides to stay on the site.

The Hero section is a great place to put an irresistible offer to entice the viewer to provide contact info in exchange for the “offer”.

Responsive web design is the process of designing a page to render well on a variety of devices (with different screen sizes).

a Breadcrumb is a graphical element that is used as a navigational aid for visitors. It helps viewers see the hierarchy of where there are on the web page.

a Font Family is a grouping of fonts that share a common design style. For example, the Times family consists of different font sizes, styles, and weights.

a Landing Page is a single page that appears in response to clicking on a link located outside of the website.

Navigation refers to the process of navigating a website via a site of links for each page. Also referred to as the menu. Which is usually located at the top of the site.

the Footer resides at the bottom of a web page and includes links to other parts of the site.

Although most of the links are the same as in the navigation additional links may be provided here. Such as privacy and other policies.

a Grid System is a system designed to help streamline the design process, organize and align all the elements, and ensure a well-balanced design.

The most popular and original is known as the 960 Grid System.

UX, also known as User Experience Design, is the process of designing that provides a great user experience.

Or in other words, makes it easy for the viewer to find, read and access the content they need.

a Focal Point is a design technique whereby you design the page to guide visitors attention to it.

Font Style refers to the style of a font: normal, italic, oblique and inherit.

Font Weight refers to how heavy or light the font is in terms of the thickness of the characters.

Please support this page by leaving a comment below! Either to just say hi, provide feedback, or if you have any questions about these terms or any others that may not be listed here.

Thank you and have an awesome day!  Chris